GDC 17: Breath of the Wild, science, and clever little lies

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GDC 17: Breath of the Wild, science, and clever little lies

"Breath of the Wild", the flagship game for the new Nintendo Switch, you can - for example - cut down trees, roll the logs down river, chop them into firewood, set them on fire, and use the rising heat to send Link flying up into the air.

This is perhaps the most interesting slide shown at the conference.

Be wary, there are potential spoilers ahead.

In open world games I've always liked spacious maps that are filled with stuff, not empty stuff, but stuff that means something and keeps players coming back to the game to discover more. Even when you look up at the sky, you see birds on their way somewhere and it's fun to think, 'Where are they going to end up?

This is the best look we have at the Breath of the Wild prototype for now, as though anything can be shared from GDC, only press and developers were allowed to attend. Breath of the Wild for Switch has - as of this writing - a whopping 60 reviews, whereas Ocarina of Time only has 22.

Gamers also get three new treasure chests that will appear in the game's Great Plateau area, containing a shirt with a Nintendo Switch logo, as well as other "useful items". Two days! Stay tuned for news, reviews and more, here at COGConnected. A lot of the characters now have voice acting in cut scenes and just seem to have much more genuine likeable personalities than characters in previous Zelda games.

But Sony UK has proven they can be a class act too, with the tweet below to Nintendo UK - following the surfeit of 10/10 review scores for The Legend Of Zelda: Breath Of The Wild this morning. Even so, its numbers suggest that it won't matter how many people are horrifically wounded or even killed after accidentally stepping into traffic while playing a Switch, Nintendo's stock prices will remain high and the company itself unmoved. It invariably starts you off with Quick Draw, the game's iconic Western themed gundown, before letting you cycle through Ball Count, the snicker-inducing Soda Shake and several others. Rather than invest tons of resources in making hundreds of small, unique puzzles, Fujibayashi instead gave players a toolbox to apply to the whole world as they see fit. This kind of common-sense approach to design, Dohta said, is what helps players solve puzzles based on what they know to be true in real life.

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